Digiwall – an Audio Mostly Game
نویسندگان
چکیده
DigiWall is a hybrid between a climbing wall and a computer game. The climbing grips are equipped with touch sensors and lights. The interface has no computer screen. Instead sound and music are principle drivers of DigiWall interaction models. The gaming experience combines sound and music with physical movement and the sparse visuals of the climbing grips. The DigiWall soundscape carries both verbal and nonverbal information. Verbal information includes instructions on how to play a game, scores, level numbers etc. Non-verbal information is about speed, position, direction, events etc. Many different types of interaction models are possible: competitions, collaboration exercises and aesthetic experiences.
منابع مشابه
Multiplayer Network Gaming with the Session Initiation Protocol
With a strong push from commercial ventures like Microsoft Xbox r © [23] and Sony Playstation r © [15], the multiplayer networked gaming industry continues to grow steadily. Multiplayer games have become an important element of entertainment in the networked age of today, due to their nature of allowing geographically dispersed players to participate in a single game. In order to provide intera...
متن کاملSpeed Sonic across the Span: a Platform Audio Game
We describe the sound design and initial user study of an audio game created for gamers with visual impairments. Despite the wild popularity of platform games such as Super Mario [1] and the development of many audio games over the past decade, the platform genre has so far been all but ignored by audio game designers. To fill this gap and to add to the limited entertainment choices visually im...
متن کاملPerceived Quality in Game Audio
Perceived quality in game audio is not a question of audio quality alone. As audio is usually only a part in an overall game concept consisting of graphics, physics, artificial intelligence, user input, feedback and so forth, audio has been considered to play a relatively minor role in the overall experience that a game provides. Consequently, a lot of effort has been put into providing near ph...
متن کاملSleuth: An Audio Experience
We outline the design, prototyping, and evaluation of an immersive audio game, Sleuth: An Audio Experience. We examine related applications based on wearable computing and augmented reality technologies, and discuss the game audio design and user interaction issues. The game environment was prototyped using VRML 2.0 and Java.
متن کاملDesign and evaluation of auditory spatial cues for decision making within a game environment for persons with visual impairments
An audio platform game was created and evaluated in order to answer the question of whether or not an audio game could be designed that effectively conveys the spatial information necessary for persons with visual impairments to successfully navigate the game levels and respond to audio cues in time to avoid obstacles. The game used several types of audio cues (sounds and speech) to convey the ...
متن کامل